Day 8 : Final user test & completing the prototype

Today we went to WZC De Pottelberg for our final user test.
The following things were tested:
-  Is the user able to reach all the tiles (by using their feet or using their hands (when the mat is placed on a table)?
-  How does the finished tile feel? Does it feel secure? Soft? Enjoyable?
-  Can they use the mat while using a walking aid (a crutch or a Zimmer frame)?
-  Do they understand the principle of the minigames (displaying colours onto the tiles and linking them to things on the screen)?
-  Do they understand the principle of the overall game (moving on the main map of the game)?

Most of the tests had a positive outcome. Things we realized:
-  Our idea fits the lifestyle and mentality of the elderly. The users and also the caretakers confirmed that the dimensions of the new developed mat were ideal. The users also showed that they understood the games, as the colours from the screen were displayed on the tiles of the mat.
- People were interested in the mat. They were curious about it when other people were trying it and they wanted to try it themselves.
-  The elderly interact. They give each other advice on how to play the game.
-  The colours we used weren’t ideal. Many people couldn’t tell the difference between green and blue. The people that were red/green colour blind had a hard time distinguishing orange and green.
-  If we placed the mat on the table, people that were 24/7 in a wheelchair (because they couldn’t walk anymore) could reach all the tiles. They had to make an extra effort to reach the ones that were a little bit further away. The caretaker told us that it was great, because the people in wheelchairs always lean backward and now, they had to make an effort and lean forward. The caretaker said this movement was very good for them.
-  They understood what they had to do when they were in the main map. We let them test by using four arrows to walk (up, down, left, right) but it seemed that this was too hard for them. So we will adjust this and will only give them two arrows (left, right) to walk in the main map in the final concept.
- They need more feedback.
When they were playing the games, for example the Bakery Shop, we gave them feedback (a thumb saying ‘well done’) every time they completed an order. We saw that this wasn’t enough. When they complete one part of an order, they need feedback as well. (e.g. when you have to fetch three things to complete an order, you need to give them feedback each time they tick one off)
- The explanation of the game was done through a programmed lady in the game. But reading the text balloons was very hard. They need to be a lot bigger and the text needs to be audible as well.
- The caretaker told us that it shouldn't matter if the elderly do the game in the right or the wrong way. The goal is to keep them moving.

After all the tests, we returned back to school and prepared for the final fair. First, our team completed the prototype of the mat (software (sketches + programming) and hardware MakeyMakey)). Then we started on the little movie we had to make and the poster for the fair.  
We also had to come up with a product name. Finally Mattielda was chosen. Mattielda is a combination of the words: Matti, elderly and Mathilda which is a vintage name.
 

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