Today we prepared the PowerPoint (according
to the rules that had been formulated) for the presentation of our three
concepts. It was stated that we would present to a jury, students who also
worked on the Matti project and to Arno Penders from Matti itself. Because of
this, we decided not to explain Matti again as the public would be familiar
with the concept already. (You can find our presentation here: https://drive.google.com/file/d/1X5yES1lwB_CfRKvtPjzLFnmsEn7LsTuF/view)
The final concepts we presented, were the
following:
Bubble Pop
In Bubble Pop
the user only uses Matti itself without a screen. On the mat several bubbles
are displayed and the user can pop them by standing onto the bubbles. When one
of the bubbles is popped a sound can be heard. Of course, it would be possible
to develop the hardware in such a way that the game could be played on the
table by using your hands.
For this game we
already thought about developing certain game modes. At this moment the idea
has four of them, namely: Free mode, Adventure mode, Drawing mode and Exercise
mode.
In Free mode,
you can just pop the bubbles however you like. Within this mode, there is also
an option to choose for regular of creative free mode. In regular free mode you
just pop the bubbles as they are and they will disappear or you’ll see that
they have been flattened. During creative free mode, the bubbles are filled
with (virtual) paint and when the user steps on them, the paint will splash all
over. Afterwards you’ll be able to look at your artwork.
In Adventure
mode, the goal is to pop all the bubbles. This mode will have certain levels
and the difficulty will increase. First the bubbles will be static, afterwards
they will start to move and as you get further into the game, there will even
be some bubbles that you can’t pop because there are spikes on them.
In Drawing mode,
the user has to recreate a drawing with the bubbles. The bubbles the user will
have to tap will be in a dull colour and when the user steps on them, the colour
will change to a vibrant one so the person will know the bubble is activated
now.
Last but not
least, you’ll also have Exercise mode. Sometimes elderly have to do exercises
which they won’t execute spontaneously. When this is the case, the
psychotherapist will be able to activate a certain bubble and give it a dull
colour so the user will know they will have to place their foot over
there.
The Candy Shop
Candy Shop is a
request game in which the elderly have to help the candy shop owner to find the
right candy. For this game, the user will use Matti accompanied by a screen. On
the screen the owner will ask for certain candies and by tapping the right spot
on the mat, you can give them to the owner. To make it harder you could also
work with certain levels in which the requests get harder and eventually, you
could leave the image out from a certain candy on the mat and then the user
will have to remember what candy used to be in that spot.
Town Crossing
Town crossing is
also a request game and hardware-wise it also uses Matti accompanied by a
screen. In this game, the user will be in a virtual town (cartoon or more
realistic) and will have to give its character what it needs. For example when
it needs a loaf of bread you will have to go to the bakery to get it. We want
to make this game as visual as possible, for example, the shops will be
communicated to the user by using an easy to recognize image (e.g. bakery = a loaf
of bread, church = cross, …).
Eventually the presentation was just for
the jury and for Arno Penders from Matti, sadly enough students couldn’t listen
to each other’s presentation. After the
presentation we got some remarks of the jury and Arno. The most important
feedback was:
They liked concept one (Bubble
Pop) and concept three (Town Crossing) the most. The next step could be to fuse
this two ideas into one as the jury really wanted us to include a storyline
into the game, something which the first concept does not have.
They asked how we would sell
our ideas to the world. This is something to consider as we move on with the
project.
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